Assassin's Creed Retro
Ghost Recon Retro
Just Dance Retro
What if today's games where made with 10 years old computer animation style? Check these three game cinematic directed by Julien Baret for Assassin's Creed, Just Dance and Ghost Recon using old games references.
Mostrando entradas con la etiqueta experimental. Mostrar todas las entradas
Mostrando entradas con la etiqueta experimental. Mostrar todas las entradas
9/06/2011
Music Band, Animated: Wondrous Projection Mapping Makes Instruments Canvas
Instrument Mapping is an experimental projection mapping project developed by Skare Media. The project incorporates musical instruments as the projection surface for a series of animations.
7/19/2011
Björk – Biophilia [iPhone, iPad, Sound]

Creative Applications reviews Björk and Scott Snibbe’s experimental music album meets iPad app, Biophilia.
Biophilia is an iPhone/iPad release of Björk’s latest album created in collaboration with Scott Snibbe and her longtime design collaborators M/M (Paris). Comprising a suite of musical pieces and interactive artworks, Biophilia is released as ten in-app download experiences that are accessed through a three-dimensional galaxy, the album’s theme song Cosmogony. The first single Crystalline, is now available, others soon to follow.
Björk has collaborated with artists, designers, scientists, instrument makers, writers and software developers to create an extraordinary multimedia exploration of the universe and its physical forces, processes and structures – of which music is a part. Each in-app experience is inspired by and explores the relationships between musical structures and natural phenomena, from the atomic to the cosmic. You can use Biophilia to make and learn about music, to find out about natural phenomena, or to just enjoy Björk’s music.
Biophilia opens into a three-dimensional galaxy with a compass allowing navigation between the 3-dimensional universe and a two-dimensional track list. By tapping on stars within the constellations you can access each in-app purchase which includes a combination of album art, games, interactive music notation which you can pan through in realtime, lyrics, and essays that explore Björk’s inspirations for the track.
Whilst the app does “borrow” some of the concepts we have already seen in the AppStore and/or on CAN, it never the less offers an unique experience where different elements are weaved together with both sensitivity and precision. The experience is unified, building on different layers of visuals and sound, Bjork with Scott and M/M have just set a new milestone, showing real benefits that lie in collaboration. Considering there are still 8 tracks to go and although I have no intention to cover each one independently, I fear I may have to as from what I have seen in no.1, there are many more wonderful things yet to come. Get it >
Biophilia was created by Björk in collaboration with interactive artist and app developer Scott Snibbe, and Björk’s longtime design collaborators M/M (Paris). Crystalline (one of the in-app purchase tracks) was created by Björk in collaboration with Luc Barthelet, developer of The Sims; TouchPress, creator of The Elements app; and M/M (Paris).
Platform: iPhone/iPad (Universal)
Version: 1.0
Cost: Free + $1.99 in-app purchase
Developer: Second Wind Ltd
iTunes.
Attenborough Intro - Biophilia by Bjork from CreativeApplications.Net on Vimeo.
5/10/2011
Battles - Ice Cream (NSFW)
“Ice Cream,” Gloss Drop’s poppiest, most immediate summertime moment, now has a video that opens with a girl licking a swirled cone in the bathtub. That’s only the beginning: Women also lick pine cones, roller skates, lamps, flowers, a doorknob. (And a dog licks a banana.) It was directed by CANADA, apparently a horny country.
Via: Stereogum.
4/07/2011
Osada: an Interactive Music Video by Amanita Design

If you love Samorost and Machinarium, you’ll love this. Here’s the latest from Amanita Designs: Osada, an interactive music video by animator Václav Blín and music Composer Šimon Ornest.
Free experimental project created by animator Václav Blín and music Composer Šimon Ornest. Click through the whole experience and play with individual music tracks, instruments and sounds.
- Play Osada.
1/07/2011
Ghost
"Ghost" (2011) is a independent shortfilm finished January 2011, shot in my hometown of Viborg. Both I, the DOP and sounddesigner grew up here, and had strong feelings about the locations.
We wanted to tell a simple story with a strong visual universe, using mostly atmosphere and moods. Avoiding dialogue and story telling rules, we played around with the structure, visuals and sound, trying to make the outer world reflect the inner feelings of the characters. This little ekspressive and experimental film was the end result.
Thanks alot to all the friends and family who helped out!
Actors: Alberthe Skovborg Hansen, Frederik Knuth-Winterfeldt, Julie Skibelund Schou
Producers: Tobias Gundorff Boesen, Andreas Berg
Direction & Story: Tobias Gundorff Boesen
DOP: Andreas Berg
Lighting: Mikkel Sigsgaard
Assistants: Anton Iversen, Jesper Karstensen
Sound Design: Thomas Arent Andersen
Editing: Sara Bøgh
Post & Artdirection: Tobias Gundorff Boesen
11/18/2010
9/13/2010
Ordæmonium
Having spent the last semester at the RCA working on this (very) short film I am happily posting it online now. I tried not to pre-plan and to have this this project as an experiment to see what happens if I let my unconscious unravel itself. I had a basic idea, the tangled spaghetti in the plate, and a hidden narrative emerged around this image with a perhaps alcoholic father and a child who is tangled between chaos and order.
Ordaemnium probably falls short sense and filmic punctuation but still, it was an enjoyable process and I benefited from making this short. Enjoy?
blog.wgergely.com/ord%C3%A6monium/
Royal College of Art©, 2010
9/08/2010
Future of Screen Technology
A video showing the future of screen technology with stretchable screens, transparent screens and e-ink displays, to name a few. Experience a normal day in 2014.
This is the result of TAT's Open Innovation experiment. It is an experience video showing the future of screen technology with stretchable screens, transparent screens and e-ink displays, to name a few.
This is the result of TAT's Open Innovation experiment. It is an experience video showing the future of screen technology with stretchable screens, transparent screens and e-ink displays, to name a few.
9/07/2010
Google Chrome and Arcade Fire I Used To Wait
Brilliant new song by Arcade Fire titled We Used To Wait, and a promo for Google Chrome, takes full advantage of HTML 5 combined with Google Chrome and Google resources, this website (http://thewildernessdowntown.com) allows you to input the address of the home you grew up in and make it a full interactive video clip.
http://thewildernessdowntown.com
Interactive music video for Arcade Fire - We Used To Wait, from their latest album The Suburbs.
Taking full advantage of HTML 5 combined with Google Chrome and Google resources, this website allows you to input the address of the home you grew up in and make it a full interactive video clip.
Credits & Description:
Agency: Google Creative Lab
Creative Director: Aaron Koblin; Chris Milk
Director: Chris Milk
Production: @radical.media USA
Interactive Production: B-Reel
Chris Milk and Aaron Koblin reunite to once again blow the traditional promo out the water with this interactive film for Arcade Fire track We Used To Wait.
The commercial titled We Used To Wait was done by Google Creative Lab advertising agency for GOOGLE MAPS in USA. It was released in the September 2010.
http://thewildernessdowntown.com
Interactive music video for Arcade Fire - We Used To Wait, from their latest album The Suburbs.
Taking full advantage of HTML 5 combined with Google Chrome and Google resources, this website allows you to input the address of the home you grew up in and make it a full interactive video clip.
Credits & Description:
Agency: Google Creative Lab
Creative Director: Aaron Koblin; Chris Milk
Director: Chris Milk
Production: @radical.media USA
Interactive Production: B-Reel
Chris Milk and Aaron Koblin reunite to once again blow the traditional promo out the water with this interactive film for Arcade Fire track We Used To Wait.
The commercial titled We Used To Wait was done by Google Creative Lab advertising agency for GOOGLE MAPS in USA. It was released in the September 2010.
6/30/2010
5/03/2010
The 8 rules of Fight Club and The Big Lebowski - Kinetic Typography
The Eight rules of Fight Club. Kinetic typography experiment for a college project. First attempt so don't be too harsh :)
Scene from the The Big Lebowski in Typography. Thanks to Jesus Quintana, The Dude and Walter Sobchak.
4/16/2010
Nike Music Shoe (Nike Free Run)
This is a secret live performance that was held in Tokyo.
Hifana is playing music with Nikes flexible running shoes, Nike Free Run+.
http://nikerunning.nike.com/nikeos...
*The NIKE FREE RUN+ is absolutely a running shoe.
Shoes sold at retail will NOT make music when bent or twisted.
3/01/2010
Sea of Glass
Some very neat moments in the wonderfully experimental clip by Sean Vicary as part of an audio-visual performance with the composer Tom Middleton.
The coastal landscape of West Wales provides the setting for this short film.
Animation,music and photography are juxtaposed in order to explore the liminal space
between land and sea.
The film has evolved from an original piece produced as part of an audio-visual
performance with the composer Tom Middleton at the National Film Theatre, London.
2/01/2010
Light Forms (2010)
A short experimental floaty & aimless animation by Malcolm Sutherland in 2010.
Soundtrack is also made by Malcolm Sutherland.
10/15/2009
The Prospector
A man searches for riches in the desolate, wild landscape of Alaska.
Animation by Paxson Woelber. www.PaxsonWoelber.com
Created in Adobe Photoshop CS3, Adobe After Effects CS4, and Sony Vegas, with Wacom Intuos3 and Intuos4 tablets. Sound effects courtesy of SoundSnap.com. Completed over the course of one year, in about 350 hours, in Anchorage, Alaska, and New York, New York. Original frame size 800 x 450, 30fps.
10/13/2009
"Wail to God" Music Video
The official music video for Ape School's 'Wail to God'. Animated/ Directed by Anthony F. Schepperd.
Anthony F. Schepperd’s “Wail To God” is a subversion of conventional animation. Suffused with an unorthodox style reminiscent of Bill Plympton, viewers are jolted by constant shifts in perspective, while the uncanny non-narrative plays out with a graceful continuity.
In “Wail To God,” there are none of the usual clichés. The darting changes in scale, color, and motion are freakishly cool, while the loose and frenetic line-work—moving with the ferocity of brush-fire—add another layer of unpolished appeal.
10/12/2009
Choose A Different Ending: start (Video Interactivo: Seleccioná diferentes finales)
Choose A Different Ending is an interactive film that allows you to decide what happens next. You can interact with it, choose what to do and decide how it ends. In Choose A Different Ending you decide whether to live or die.
Logrado ejemplo de video interactivo donde el espectador selecciona alternativas. El uso de cámara “Point of View” colabora con el dramatismo.
9/17/2009
ARTIFICIAL PARADISE,INC.
Artificial Paradise, Inc is an experimental film anticipating a future where a major corporation has developed an unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for?
Selected at the ONEDOTZERO festival in the WOW+FLUTTER 09 category onedotzero.com/programme.php?id=373&event=31216
Selected for the Autodesk 2009 Siggraph Show Reel
youtube.com/watch?v=Gj5tLOMxLOU&feature=player_embedded :
Production : Condor
Director / editor / compositing : Jean-Paul Frenay
Main 3D artist / compositing : Sandro Paoli
3D artists : Sylvain Jorget and Sébastien Desmet
Additional 3D operators : Otto Heinen and Okke Voerman
Sound Design : Seal Phüric feat. Neptunian8
Selected at the ONEDOTZERO festival in the WOW+FLUTTER 09 category onedotzero.com/programme.php?id=373&event=31216
Selected for the Autodesk 2009 Siggraph Show Reel
youtube.com/watch?v=Gj5tLOMxLOU&feature=player_embedded :
Production : Condor
Director / editor / compositing : Jean-Paul Frenay
Main 3D artist / compositing : Sandro Paoli
3D artists : Sylvain Jorget and Sébastien Desmet
Additional 3D operators : Otto Heinen and Okke Voerman
Sound Design : Seal Phüric feat. Neptunian8
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